A New World: Reckoning excerpt
On the edge of the pipes between the two hallway corners, I lie on my side with my suppressed Beretta in my hand, listening for the sound of the guard returning. It takes a while but, even though I don’t hear the door he went through opening, I do hear his footsteps echoing off the walls. I hear the beep of the keypad next to the door and the lock clicks. Disregarding my pounding heartbeat, I roll off the conduits.
The guard swings the door open as I hit the ground just behind him. He starts to turn at the sound but I shove him through the door before he gets the chance. He stumbles inside with a yelp and I follow hard on his heels. I instantly take in the surroundings; a wall of monitors opposite the door with a bank of equipment in racks to the left. Sitting in front of the monitors are two additional guards who turn at the sound of their comrade. Without hesitation, I lift my handgun and fire.
I send two rounds into each of the guards whose surprise is short-lived. One guard crashes backward into the controls from two rounds impacting his cheek and nose. He then topples to the ground leaving a red smear across the control board. The second is spun around in his chair as two projectiles slam into his neck and mouth, spraying blood into the air. He falls heavily to the floor beside his overturned chair.
Rounding on the third guard, who is recovering from his stumble and starting to reach for his own handgun, I fire point blank into his forehead. His head rocks sharply backward and stops. It then moves slowly forward as if he doesn’t know that he’s already dead and is trying to right it. He then slumps to his knees and falls face forward. The door behind me closes with a click.
The second guard, hit in the throat and mouth is gurgling, air bubbles forming from the holes in his throat and mouth. Noting that these guards aren’t wearing armored vests, I walk over and pump two rounds into his chest. His shirt flutters upward from the striking bullets and his wheezing/gurgling ceases.
I look overhead at the door to see if they have a camera installed inside and I’m glad to see that there isn’t one. There are dozens of monitors filling the wall above a control panel. Most are from the fence line but others show the interior. I see the ones of the hallway I just crept through playing through their loopbacks. They don’t look any different than the others with regards to quality and look natural. One monitor shows a room with several guards sitting around a table playing cards. I assume those are the ones who responded to the doors and cameras. Another monitor shows a location that looks like a control room for a space launch center with manned consoles and several large screens to the front. I continue to look but, other than the ones mentioned, I don’t see anyone moving around. Unfortunately, after looking over all of the feeds, I don’t see any depicting a barracks or where the majority of the security personnel are staying.
All of the monitors have locations imbedded into the video feed which makes it rather convenient. Studying the controls, I find that it’s rather intuitive. I’ll place the fence monitors into playback mode when the others arrive. If there is an alternate security room, they shouldn’t notice anything out of the ordinary unless they look at the small time stamp in the lower corner. The possibility of a secondary security room is the reason I placed the loopback over the room I’m currently occupying.
“I’m in. Land and send the teams,” I send to Robert.
* * * * *
The stench of rotting flesh is in the air! Welcome to the Summer of Zombie Blog Tour 2015, with 30+ of the best zombie authors spreading the disease in the month of June.
Stop by the event page on Facebook so you don’t miss an interview, guest post or teaser…and pick up some great swag as well!
Giveaways galore from most of the authors as well as interaction with them!
#SummerofZombie is the hashtag for Twitter, too!